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10th Annual Games for Health Conference
Back Bay Events Center, Boston MA
June 18-20, 2014!

Register Today! http://www.regonline.com/gfh2014

Three Days to Explore...The Role of Videogames in Health & HealthcareThe 10th Annual Games for Health Conference is coming. Join hundreds of developers, health professionals, researchers, funders, and more at the largest event devoted to games in health & healthcare.

Three days covering platforms, and business opportunities will prepare you and your organization to deploy effective solutions for behavior change, consumer engagement, public health, professional development, research and more.

For Sponsorship and exhibit opportunities: bbryant@dmill.com
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Thursday, June 19 • 3:30pm - 4:00pm
Exploring commercial-off-the-shelf games for mental & emotional healtha

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This talk will be the presentation of the findings from an early stage research project looking at the potential to use of games as a therapeutic tool for mental health patients who are diagnosed with depression and anxiety disorders. Unlike projects that seek to build a custom game experience this project is looking at the potential to use successful games games as tools for mental health therapy.

By examining fifteen principles that are inherently integrated into games and are aligned with cognitive-behavioral therapy practices we can begin to see how some games offer specific opportunities at different periods in the cognitive-behavioral therapy treatment of a patient.

Attendees to this session will gain three key takeaways useful for those seeking to use games in mental & emotional health contexts. First, is a deeper appreciation for the opportunities to potentially use off-the-shelf games. Second, is a novel look at what games offer to patients, such that even those building custom experiences may find new design practices, borrowed from recognized commercial games, that they can incorporate into their work. Finally, attendees, can look at how examinations of off-the-shelf games may be useful toward better establishing the inherent health opportunities in games released initially as everyday entertainment. Such opportunities cover many areas of activity across the games for health spectrum.

avatar for Kristen Kersh

Kristen Kersh

Interaction Designer, Researcher and Educator, Fjord
Kristen has a diverse background which includes graduate degrees in the field of Neuroscience and Education from the Harvard Graduate School of Education and Design and Technology from Parsons the New School for Design . For the past six years Kristen has worked in various positions that involve education, technology and design. These positions have included her two years as a Special Education Teach for America corps member in Denver, her... Read More →

Thursday June 19, 2014 3:30pm - 4:00pm
C. Freedom Room

Attendees (11)