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10th Annual Games for Health Conference
Back Bay Events Center, Boston MA
June 18-20, 2014!

Register Today! http://www.regonline.com/gfh2014

Three Days to Explore...The Role of Videogames in Health & HealthcareThe 10th Annual Games for Health Conference is coming. Join hundreds of developers, health professionals, researchers, funders, and more at the largest event devoted to games in health & healthcare.

Three days covering platforms, and business opportunities will prepare you and your organization to deploy effective solutions for behavior change, consumer engagement, public health, professional development, research and more.

For Sponsorship and exhibit opportunities: bbryant@dmill.com
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Thursday, June 19 • 4:15pm - 5:15pm
Platforms for Developing Exergames

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This session features two products that help developers build exergame experiences for leading platforms including mobile phones & tablets.

Extreme Motion is a motion capture engine that extracts the 3D position of the user in front of the camera in every frame and creates a live 3D model of the user in real time. This model is then analyzed and gestures are extracted according to skeleton positioning and/or trajectories.  Extreme Motion works on both desktop and mobile platforms.  During the session the technology will be demonstrated, and issues surrounding use cases for camera-based exergames on mobile platforms will be discussed.

Next up is the Meili Mobile Activities Engine. As part of its “Health Games for Everyone” effort, The Games for Health Project is pleased to debut Meili, an open-source game engine for building active mobile games of all shapes and sizes.  Meili, is a PhoneGap based framework that combines active gesture systems on mobile devices with an audio only game-engine.  Featuring a software pedometer, balance, and GPS engine, Meili can track many types of movement and easily use those as inputs for games.  With its “glanceable” focused UI users never have to be distracted while they go for a walk, run, or other form of out-and-about activity.  Meili responds to the user via multi-track audio, forcefeedback, and other interesting non-distracting forms of output.

With Meili anyone with a rudimentary understanding of programming can make active mobile games and compile them directly for distribution in under a day.  The license structure of Meili even lets you sell your work, and build entire versions of it that extend its features in new and exciting directions.  During this session we’ll introduce you to Meili, and help you understand how you can leave Games for Health ready to build and deploy cutting edge active mobile game experiences on leading app stores around the world.


Asaf Barzilay

VP Products, Extreme Reality
avatar for Ben Sawyer

Ben Sawyer

Co-Founder, Digitalmill
Games for Health

Thursday June 19, 2014 4:15pm - 5:15pm
A. John Hancock Hall

Attendees (8)