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10th Annual Games for Health Conference
Back Bay Events Center, Boston MA
June 18-20, 2014!

Register Today! http://www.regonline.com/gfh2014

Three Days to Explore...The Role of Videogames in Health & HealthcareThe 10th Annual Games for Health Conference is coming. Join hundreds of developers, health professionals, researchers, funders, and more at the largest event devoted to games in health & healthcare.

Three days covering platforms, and business opportunities will prepare you and your organization to deploy effective solutions for behavior change, consumer engagement, public health, professional development, research and more.

For Sponsorship and exhibit opportunities: bbryant@dmill.com
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Thursday, June 19 • 1:30pm - 2:30pm
Games for Health Quality : Come Play With Us

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In 2013-2014 Digitalmill teamed up with Dartmouth’s Tiltfactor lab to design, manufacture, test, and deploy games about health & health care quality.  This project, designed for Robert Wood Johnson Foundation’s Aligning Forces for Quality Campaign resulted in three games now available for play:

Pathways for Quality : is a card game that helps you to visualize how health quality initiatives are targeted and structured to achieve a wide range of quality care goals.

Bill of Health : is a board game that specifically focuses on how changes in payment reform can and will bring about major changes in how people are cared for and the systems needed to achieve better care for less cost over a persons lifetime.

Gut Check : is a fun “party game” where you play both provider and patient in a game of truth or care.  Learn how data and quality ratings transparency initiatives have the potential to disrupt health care markets and better empower patients like never before.

During this session we’ll introduce the games, briefly discuss the project and what we learned, but most of all we’ll make it possible for you to try the games yourself and provide a few prizes for the best players among us!


Max Seidman

Game Designer, Tiltfactor
Max is a game designer at Tiltfactor, the game design and research lab for social change located at Dartmouth College. Tiltfactor is dedicated to using games for purposes beyond just fun, and pushing the boundaries of what we know about play. What can it be used for? How effective is it? Max is particularly interested in non-digital or hybrid digital and non-digital gaming for good. | | At Tiltfactor, Max has worked on the design team for... Read More →

Thursday June 19, 2014 1:30pm - 2:30pm
B. Patriot Room

Attendees (5)