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10th Annual Games for Health Conference
Back Bay Events Center, Boston MA
June 18-20, 2014!

Register Today! http://www.regonline.com/gfh2014

Three Days to Explore...The Role of Videogames in Health & HealthcareThe 10th Annual Games for Health Conference is coming. Join hundreds of developers, health professionals, researchers, funders, and more at the largest event devoted to games in health & healthcare.

Three days covering platforms, and business opportunities will prepare you and your organization to deploy effective solutions for behavior change, consumer engagement, public health, professional development, research and more.

For Sponsorship and exhibit opportunities: bbryant@dmill.com
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Friday, June 20 • 9:00am - 10:00am
Inside Sesame Workshop's Health Education Efforts

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This day II opening session takes a peek inside Sesame Workshop to see how their teams are collaborating on a number of health-focused initiatives that use interactive educational content across a variety of media.  During this talk, key representatives from the Workshop will discuss their Healthy Habits for Life programming and new multi-country health initiatives.  They will overview the use of game technologies ranging from traditional offline physical games and mobile web to cutting edge Kinect and augmented reality experiences. The talk will provide insights on how Sesame Workshop conceives, develops, and evaluates its efforts to reach children and their caregivers with engaging educational content.

Sesame Workshop is the nonprofit educational organization behind Sesame Street, the landmark television program that reaches millions of children every day in more than 150 countries. The Workshop's mission is to use the educational power of media to help children everywhere reach their highest potential. Delivered through a variety of platforms, Sesame Workshop develops research-based content - including television programs, books, games, mobile apps and community engagement initiatives - that supports early childhood learning, helps prepare children for school, and addresses developmental needs. The Workshop's programs are tailored to the needs of specific regions and focus on topics that help young children and families develop critical skills for lifelong learning.


Lewis Kofsky

VP International Creative and Global Interactive Strategy, Sesame Workshop
Lewis Kofsky is Vice President, International Creative and Global Interactive Strategy at Sesame Workshop. In this role, Kofsky oversees the creative direction for Sesame Workshop’s international co-productions and initiatives. He also leads Sesame Workshop’s strategy for gaming projects providing a library of interactive offerings on a global scale. Lewis has a diverse background as an experienced producer that includes both traditional... Read More →

Friday June 20, 2014 9:00am - 10:00am
A. John Hancock Hall

Attendees (15)